
As a maneuver, this card is -4F and +4D, your opponent shuffles 1 random card from his hand into his Arsenal. As a reversal, reverse any Grapple or High Risk.

You may search for this card as if it were non-Unique. Can only be played after a successfully played Multi maneuver or as a Counter. Your opponent shuffles 2 random cards from his hand into his Arsenal.

As a maneuver, when successfully played, you may look at your opponent's hand. As a reversal, reverse any Strike maneuver and end your opponent's turn.

Shuffle up to 5 cards from your Ringside pile into your Arsenal. When this card is in your Ring area, once during each of your turns you may put 2 cards from your hand on the bottom of your Arsenal and you may play a maneuver with "kick" in the title from your Ringside pile.

When you successfully play a Grapple maneuver or a Submission maneuver, you may put 1 card with printed Damage less than the maneuver's Damage from your opponent's Ring area into his Ringside pile. You may pack cards with The Spirit Squad logo, but you do not count as that Superstar.

Your non-Unique Spirit Squad-specific maneuvers are now Submissions instead, and ignore their 'Can only be played...' text.

When this card is in your Ringside pile, before your Draw Segment, you may shuffle it into your Arsenal. When overturned, reverse any maneuver and end your opponent's turn.

Your opponent's non-unique Action cards are +#F, where # is equal to his Superstar Value.

Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to double the cards you have in your hand. # cannot be greater than 10.

As a maneuver, this card is -15F and can only be played after a successfully played card. As a reversal, reverse any strike, grapple or superstar-specific maneuver card and end your opponent's turn. When this card is in your ringside pile, during your turn you may discard 3 cards from your hand and 3 cards from your backlash deck, and put this card into your backlash deck.