
Cannot be packed when packing There Is No Escape. Cannot be blanked. Your 'Classic' maneuvers are Superstar-specific, and -2F and +1D for each of your Ringside 'Classic' maneuvers; when unsuccessful, you may draw 1 card. ACE: When your opponent successfully plays a maneuver, you may RFG this card from your Ring, and then his played card is D: 0 and blank until the end of the turn.

When played after a successfully played card with either Stun Value or with 'diva' in the text, your opponent cannot play reversals to this card. Shuffle this card into your Arsenal and he chooses one: he overturns 3 cards or he removes the top card of his Arsenal from the game.

When you have at least 10 lower Fortitude, this card is -10F and your opponent cannot respond to it. Your Human Highlight Reel is Multi and cannot be reversed. Search your Arsenal, Ringside, and cards removed from the game for 1 non-unique maneuver that is either F: 0 or a 10D- High Risk, reveal it, put it in your hand, and shuffle. When that card is your next card played this turn, you may remove 4 cards in your Ringside from the game and then he cannot respond to it.

Reverse any non-Unique maneuver or when overturned, remove this card from the game to reverse any maneuver or non-damage card effect (even during the Pre-match phase). When this card is overturned for The NXT Breakout Star, you may remove it from the game. When this card is removed from the game, shuffle up to 3 cards (up to 6 if it was overturned for The NXT Breakout Star) from your Ringside into your Arsenal.

As a reversal, reverse any Submission maneuver and end your opponent's turn.

Put When The Madness Met the Mania from your Backlash into your Ring. Your Superstar-specific Backlash cards are [Classic WWF logo], Permanent, and cannot be blanked. Replace 'Heel' with 'Title Belts, BASH, Heel, Cheater, or Revolution' on Managed by Miss Elizabeth and ignore 'Can only be played after...' on your Superstar-specific maneuvers. When you have lower Fortitude, ignore 'put it on top of your Arsenal' in your Ability. When your Unique maneuver is unsuccessful, draw 1- card and your opponent discards 1 card.

Your Starting Hand Size cannot be reduced by your opponent's cards, and do not discard to his effects before the first turn of the game. When you discard cards for any players' card effects, your Extremes and Foreign Objects count as 2 cards. Your Step Over Toe Hold cards are +2D and Trademark Finisher instead. When Ladder in the Ring is in your Ring, your Airplane Spin is Multi, a Foreign Object, and +10D.

You may increase your Starting Hand Size by 4. Your Barbed Wire Baseball Bat is -10F and +3D, and it is now a Foreign Object; when you play You Don't Want to Go Where I've Been, you may choose all 3 options and do not discard your hand. You may discard a Mid-match reversal card to reverse a non-Superstar specific non-maneuver card.

As a maneuver, this card is +2D for each Strike maneuver in your Ring and cannot be reversed by Overshot Your Mark. As an action, put this card on the bottom of your Arsenal and put up to 3 Strike maneuvers from your Ringside into your hand.

Can only be played after a successfully played card. When played after a successfully played maneuver, your opponent must discard 2 cards to reverse this card from hand or Backlash.