
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -13F. Put up to 5 cards from your hand on top of your Arsenal, shuffle up to double that many cards from your Ringside pile into your Arsenal, and then draw the same number of cards you shuffled into your Arsenal.

When this card is in your Ring area, you cannot play non-unique non-F:0 maneuvers unless they are Foreign Objects. During each of your turns, your Foreign Object maneuvers are +#D, where # is equal to the number of cards revealed for your Superstar Ability that turn.

When your Fortitude Rating is 0 and your opponent's Fortitude Rating is 10 or more, this card is -6F and can only be reversed from his Arsenal. When successfully played, shuffle up to 4 cards from your Ringside pile into your Arsenal.

When packing this card you can pack Primo Makes the Save!, Hornswoggle! (replace its 'Finlay' text with 'A.J. Lee'), Don't Hit A.J.!, and cards as if you are a GM. When you would draw for your Ability, you may instead Bury that many non-reversal Ringside cards. When your opponent draws for your Ability he then overturns 1 card. When your Maneuver is successful, you may discard 1 random card and he discards 2 random Backlash cards.

Your opponent reveals the top 10 cards of his Arsenal, randomly discards 5 of them, and puts the rest into his hand. Reveal the top 3 cards of your Arsenal, put 1 into your hand, and the rest into your Ringside pile. If that card is your next card played this turn, it is F:0.

Can only be played after a successfully played maneuver. Blank that maneuver's text and damage and end your opponent's turn. When the first card played on your next turn is a maneuver with blank text, he cannot respond to it.

When your Fortitude Rating is 10 or less, your first maneuver played each turn is now High Risk instead and Unique. Your Follow-up maneuvers are also considered High Risk maneuvers. Ignore the 'Can only be played...' text on Jeff Hardy-specific actions. During your turn, you may play Whisper In the Wind as if it was a High Risk maneuver with the text 'Can only be played after a successfully played maneuver.'

When played as a Counter, cannot be reversed from Backlash. As a reversal, reverse any Grapple. When successfully played, put up to 1 card from your Ringside under The Selfie Stick.

As a reversal, reverse any Grapple maneuver and end your opponent's turn.

Can only be played when you have fewer cards in your Ring area than your opponent. Put 1 card from his Ring area into his Ringside pile.