
When your opponent chooses correctly for your Ability, and you have less than 8 cards under this card, you may put the top card of your Arsenal under this card. Cards under this card may be played as if from hand. Once during each of your turns, you may put 1 card under this card on the bottom of your Arsenal and then you may put the top card of your Arsenal under this card.

When packing this card, you can pack up to 9 Puppies! Puppies! cards in your Backstage Area; after all Pre-match have been resolved, shuffle those cards into your Arsenal and draw # cards (where # is equal to 9 minus the number of cards in your hand). When you have 5+ lower Fortitude, your opponent must discard 2 cards in order to reverse your Puppies! Puppies! from hand or Backlash; when you have 10+ lower Fortitude, cards with that title are Multi.

Can only be played after a Set-up card. When this card is in your Ring area, your Grapple maneuvers and your opponent's cards with the word "neck" in the title are +2D.

Can only be played after a successfully played card. When this card is in your Ring area, your Grapple maneuvers are +2D.

When your opponent plays a non-Superstar-specific non-maneuver card with 'stun' in the text, he discards 1 card. Your Superstar-specific cards are considered to not have Stun Value for your effects. Your Cartwheel is also 'Reversal: Card with Stun Value'.

When your opponent is a Male Superstar, he plays with his hand revealed. When he is a Female Superstar, once during each of your turns, before your Draw Segment, he overturns 1 card.

When played, name Raw or SmackDown! This card is considered to have that logo. At the end of the Pre-match phase, you may randomly discard 1 card and then search your Arsenal for 1 Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.

As an action, discard any number of cards, then Arsenal Search 2. As a reversal, reverse any maneuver and put 1 Backlash card from your Ring or Ringside into your Backlash deck. When this card is in your Ring, ignore 'half' in your ability.

As an action, draw up to 2 cards. As a reversal, reverse any Activated Card Effect. When successfully played, you may Promo: 2, then shuffle up to 2 cards removed from the game and 2 cards from your Ringside into your Arsenal.

Reverse any High Risk maneuver and end your opponent's turn.