Filtros / Filters

Strike + Strike: Volley 5 / Reversal: Special : Flurry of Strikes

As a maneuver, when played, remove any number of Strike maneuvers in your Ringside pile from the game. This card is +# Stun Value and +#D, where # is equal to the number of cards removed. As a reversal, this card is -10F and -10D, reverse any Heat card and end your opponent's turn.

Submission + High Risk / Reversal: Special : Flying Body Lock

As a maneuver, can only be played after a successfully played 5D or greater maneuver. As a reversal, reverse any card played after a Set-up card and end your opponent's turn.

High Risk : Flying Body Press

Can only be played after a successfully played 5D or greater maneuver. If reversed from your opponent's hand, discard 3 cards.

High Risk + Submission : Flying Choke Hold

Can only be played after a successfully played Submission maneuver. You cannot play the card titled Maintain Hold immediately after this card.

High Risk : Flying Clothesline

The card titled From the Top Rope must be played before playing this card. When successfully played, you must take the top card from your Arsenal and put it into your Ringside pile.

High Risk : Flying Clothesline (TB)

Can only be played after a successfully played maneuver. When successfully played, overturn 2 cards.

High Risk : Flying Head Scissors

Can only be played after a 3D or greater maneuver. If played by Eddie Guerrero, Hardy Boyz, Matt Hardy or Jeff Hardy a 2D or greater maneuver. When successfully played, if your next card played this turn is a High Risk maneuver, your opponent's reversal to it is +8F.

High Risk : Flying Head Scissors (TB)

When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -4F. Can only be played after a successfully played 2D or greater maneuver. This card is +1D for each card in your Ring area with the SmackDown! logo.

High Risk + Strike : Flying Lariat

Can only be played after a successfully played Strike maneuver.

High Risk : Flying Leg Scissors

Can only be played after a successfully played 2D or greater maneuver.