
As a maneuver, when played, remove any number of Strike maneuvers in your Ringside pile from the game. This card is +# Stun Value and +#D, where # is equal to the number of cards removed. As a reversal, this card is -10F and -10D, reverse any Heat card and end your opponent's turn.

As a maneuver, can only be played after a successfully played 5D or greater maneuver. As a reversal, reverse any card played after a Set-up card and end your opponent's turn.

Can only be played after a successfully played 5D or greater maneuver. If reversed from your opponent's hand, discard 3 cards.

Can only be played after a successfully played Submission maneuver. You cannot play the card titled Maintain Hold immediately after this card.

The card titled From the Top Rope must be played before playing this card. When successfully played, you must take the top card from your Arsenal and put it into your Ringside pile.

Can only be played after a successfully played maneuver. When successfully played, overturn 2 cards.

Can only be played after a 3D or greater maneuver. If played by Eddie Guerrero, Hardy Boyz, Matt Hardy or Jeff Hardy a 2D or greater maneuver. When successfully played, if your next card played this turn is a High Risk maneuver, your opponent's reversal to it is +8F.

When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -4F. Can only be played after a successfully played 2D or greater maneuver. This card is +1D for each card in your Ring area with the SmackDown! logo.

Can only be played after a successfully played Strike maneuver.

Can only be played after a successfully played 2D or greater maneuver.