When played, draw 2 cards: Superstar Value: +1 When played, instead draw 1 card: Superstar Value: +2
Draw up to 1 card and your Superstar Value is +1; when you are a Tag Team, double those numbers and your Pre-match Capacity is +1.
Name a Target: this card has that Target. Search your Arsenal for up to 1 non-Unique with that Target, reveal it, put it into your hand, and shuffle your Arsenal. Your opponent draws up to 1 card.
Requirement: Lower Superstar Value Your opponent cannot play Title Belts. His Superstar Value: -4
Before the Draw Segment of the first turn of the game, put up to 2 cards from your hand on the bottom of your Arsenal and draw the same number of cards; when you have higher Superstar Value, double that number. Ignore your opponent's card effects that would allow him to start the game. Your Superstar Value is +5.
Search your Arsenal for up to 1 Assault: Follow-up or Extreme: Follow-up, reveal it, put it into your hand, and shuffle your Arsenal. If it is your next card this turn: it is -8F.
Requirement: Revolution Incredible High Flyers is in your Ring. Put up to 1 Follow-up with a title not in your Ring from your Ringside into your hand and draw up to 1 card. When your next card played this turn is a Follow-up, you may ignore the Follow-up. When your logo is on Revolution Incredible High Flyers and your next card played this turn is a Follow-up, it is +3D and when you have lower Fortitude: it has Momentum.
If you have fewer Antics in your Ring than your opponent: this card has Momentum.
Your opponent discards cards equal to the number of Follow-ups in your Ring.
Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal. Unique