
Can only be revealed if your Superstar card says you can reveal an Enforcer card. Can be revealed by any GM Superstar. - Starting Hand Size: +6 Superstar Value: +6 Superstar Ability: +Your maneuvers cannot be reversed from your opponent's Backlash deck. - Starting Hand Size: +5 Superstar Value: +3 Superstar Ability: +Your first non-Pre-match non-Reversal card of the game can only be reversed from your opponent's Backlash deck and Arsenal. - Starting Hand Size: +7 Superstar Value: +5 Superstar Ability: +At the start of your turn, before your Draw Segment, look at the top 3 cards of your Arsenal and put them back in any order.

Can only be played as a Counter or when a Trademark Finisher is in your Ring. When you reveal this card for The Official Matching Jackets, your next Superstar-specific card played this turn is -5F and cannot be reversed by non-Unique reversals from hand.

Your opponent searches his Arsenal for 1 non-Superstar-specific card, reveals it, puts it in his hand, and shuffles. He reveals his hand, you choose 2 cards that were not searched for, and he removes them from the game. ACE: During your turn you may put this card into your Backstage Area and then put 1 of your cards removed from the game into your hand.

Reverse any non-Set-up Action card and end your opponent's turn. When this card is in your Ring area, when any player successfully plays a non-Set-up Action card, he may remove the top 2 cards of his Arsenal from the game. If he does not, his opponent shuffles up to 2 cards from his Ringside pile into his Arsenal.

*This card is always considered to be revealed. When packing this card, you can pack Stardust Arsenal cards, but you cannot pack Cody Rhodes cards that do not have the Rhodes Brothers logo. Your Starting Hand Size is -2 and your Superstar Value is +2. When your opponent plays a card, you may overturn 3 cards and your Cartwheel cards are considered Superstar-specific until the end of the turn.

Reverse any non-unique card that has four or more lines of printed card text and end your opponent's turn.

Can only be played when Managed by Zeb Colter is in your Ring. Cannot be blanked. Before the first Draw Segment of the game, you may overturn 6 cards, then draw up to 3 cards. ACE: During your turn, you may discard 1 card, and then put this card in your Ringside, shuffle up to 6 cards from your Ringside into your Arsenal, and put either 2 non-hybrid maneuvers or We, The People! from your Ringside into your hand.

Reverse any non-unique card that would remove any number of cards from your Ring area and end your opponent's turn. When this card is in your Ring area, if an effect your opponent controls removes any number of cards from your Ring area, your opponent must discard 1 card for each card removed.

Reverse any Foreign Object card or any maneuver played after the card titled Roll Out of the Ring and end your opponent's turn. If the card reversed is a Foreign Object card, remove it from the game.

Reverse any non-unique card that does not have the word "BASH," "blindside," "dynamic," "precision," or "shoot" in the title and end your opponent's turn. Search your Arsenal for 1 maneuver with "BASH" in the title, reveal it to him, put it into your hand, and shuffle your Arsenal.