
Can only be played if a Set-up card is in any player's Ring area. As a reversal, reverse any Strike maneuver and end your opponent's turn.

As a reversal, reverse any Strike maneuver and end your opponent's turn.

When you are Michael Tarver, your Starting Hand Size is +3. Your opponent must discard 2 Mid-match cards to reverse your first non-Pre-match non-reversal card played of the game; when you are Michael Tarver, double that number. Before your Draw Segment of the first turn of the game, search your Arsenal, choose 1 card with 'punch' in the title, reveal it, put it into your hand, and shuffle; when you are not Michael Tarver, you may not choose a Unique card.

As a maneuver, cannot be reversed by non-Unique cards when you have lower Fortitude. As a reversal, reverse any Strike or Grapple. Your opponent discards cards equal to the number of cards in your Ring with 'punch' in the title.

Your cards with 'jab' and 'uppercut' in the title are considered to have 'punch' in the title for your effects. When your Fortitude Rating is 10 or less, and you have lower Fortitude, your opponent must discard 2 Backlash cards to play a non-Superstar-specific reversal to your cards with 'punch' in the title.

When played as a Counter, cannot be reversed by non-Unique cards. As an action, shuffle this card and up to 5 cards from your Ringside into your Arsenal, and draw up to 2 cards. As a reversal, when overturned, reverse any non-Superstar-specific maneuver.

Can only be played as your first card of the turn. Your next 3 Action cards played this turn cannot be reversed. During your opponent's next turn, his maneuvers cannot be reversed from your Arsenal and you cannot play the card titled Over Sell Maneuver.

Your opponent's Unique cards are now non-Unique. During his turn, he may discard half the number of cards in his hand (rounded down) and then put this card into your Ringside.

As a maneuver, this card is -6F; choose one: put 1 card with 'Tazz' in the text from your Ringside into your hand, or draw up to 2 cards. As a reversal, reverse any Strike.

As a maneuver, if your next card played this turn is the card titled Maintain Hold, you can ignore the "Can only be played after..." text. As a reversal, reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn.