
Your NXT Arrival is Permanent and cannot be blanked, and when Activated it cannot be reversed. When your opponent plays a non-maneuver card during his turn, during your next turn your maneuvers are -2F; when NXT Arrival is not in your Ring they are also +1 Stun Value. When you successfully play a High Risk or Extreme: Follow-Up maneuver, draw up to 1 card.

Reverse any non-Trademark Finisher maneuver and draw up to 2 cards. When your next card played is a non-Unique printed 6D- maneuver, it can only be reversed from Arsenal. During your turn, you may put this card from your Ring under The Maharaja's Protective Turban Case.

When this card is in your Ring area, you may discard 5 cards to reverse any maneuver and end your opponent's turn. Reduce the number of cards discarded by 1 for every 2 Stun Value in your Ring area. The number of cards discarded cannot go below 2.

When packing this card, you can pack From NXT to WWE, but you cannot pack non-Superstar-specific printed Foreign Objects. Your F:5- maneuvers without 'can only be reversed' in the text are considered F:0 and Foreign Objects for your other Rhyno-specific cards and effects. During any turn when you successfully play a maneuver with printed Stun Value, choose one: Promo: 2, put up to 1 non-reversal card from Ringside on the bottom of your Arsenal, or remove 1 card in your opponents Ringside from the game.

During each of your turns, before your Draw Segment, you may overturn 2 cards and replace your Ability with one of the following until the start of your next turn: * Your cards with 'blindside' or 'elbow' in the title are -2F and +3D. * When your card is unsuccessfully played, you may discard 1 card and search your Arsenal for a card with the same title, reveal it, put it in your hand and shuffle. * When you have lower Fortitude, your cards are -1F for each word in their title.

Put up to 5 cards from your Ringside pile at the bottom of your Arsenal, then search your Arsenal for an Action card and a Maneuver card, reveal them to your opponent, put them into your hand and shuffle your Arsenal.

When you have 20 or more lower Fortitude, this card is F: 0 and your opponent cannot play reversals to it. Shuffle up to 6 cards from your Ringside in your Arsenal, draw up to 1 card, and put up to 2 cards from your Ringside into your hand.

When successfully played your opponent overturns the top 4 cards of his Arsenal.

You start the game. When Yo! Kill da Beat! is not in your Ring, you may not play that card; and before the Draw Segment of your first turn of the game, search your Arsenal for any 1 card, put it in your hand, and shuffle your Arsenal.

As an action, put this card at the bottom of your arsenal, then put 1 card from your ringside pile into your hand. As a reversal, reverse any Strike or Grapple maneuver and end your opponent’s turn.