
At the end of the Pre-match phase, you may search your Arsenal for 1 Throwback card, reveal it, put it in your hand, and shuffle. When you successfully play a Throwback maneuver, your opponent randomly reveals # cards from hand, where # is the number of Throwback cards in your Ring. Superstar Value +1

At the end of the Pre-match phase, you may search your Arsenal for 1 Foil card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your Superstar Value is +3 Once during each of your turns you may remove 1 card in your hand from the game and then look at your opponent's hand.

Draw up to 3 cards, shuffle up to 3 cards from Ringside into your Arsenal, and your opponent overturns 3 cards.

Cannot be blanked. Your Pre-match Capacity is +2. When you play a 'Bo' or 'Ax' Maneuver as a Counter, it is +1D and ignore the 'Can only be played...' text; when you have lower Fortitude, choose 1: it is Multi, or it is -3F. ACE: When your 'Bo' or 'Ax' maneuver is unsuccessful, you may flip 2 'Bo' or 'Ax' cards in your Ring face down, and then your turn continues, but your next card played this turn can only be a 'Bo' or 'Ax' card; it is blank and after it is resolved, end your turn.

Cannot be blanked and can be played during any Pre-match phase. Your Superstar Value is +#, and you may reduce the number of cards your opponent's effects cause you to discard from hand or Backlash or move from your Ringside by #, where # is the number of cards with 'Maharaja' or 'Punjab' in the title in your Ring. When your Superstar Value is 3+, your Starting Hand Size is +2. When your Ability is blank and your first card played during your turn is a Jinder Mahal-specific action, your opponent cannot respond to it, and it is considered not to be played for your Drawing A Blank.

Cannot be packed when packing First of All. You are considered an NXT Superstar for your Title Belts and your NXT cards do not take up slots in your Ring. When you have F:10- and lower Fortitude, your opponent must discard 1 reversal to play reversals to your maneuvers. Once during each of your turns, you may overturn 4 cards and then draw 1 card; when you have lower Fortitude, overturn 2 less cards and Bury 1- non-Unique Ringside card.

As a maneuver, can only be played after a successfully played 8D or greater maneuver, after From the Top Rope, or as a Counter; when played after From the Top Rope, can only be reversed from Arsenal. As an action, this card is -20F, put this card on the bottom of your Arsenal, put up to 1 Hello, Ladies! from your Ringside into your Ring, and draw up to 2 cards.

Draw 2 cards. Search your opponent's Arsenal for 2 action cards and remove them from the game.

If your opponent has more than 7 cards in his hand, he discards # cards, where # is equal to the number of cards in his hand greater than 7. Shuffle your hand into your Arsenal, draw 13 cards, and then discard # cards, where # is equal to the number of cards in your hand greater than in your opponent's hand.

This card is -#F, where # is the number of reversals in your opponent's Ring and cannot be less than 4; when it is reversed, put it in your hand instead. He may remove # random cards in his Ringside from the game. If he does, draw 4 cards and put 4 cards from your hand on the bottom of your Arsenal. If he does not, put 4 cards from Ringside and/or removed from the game in your hand and when the next card you play is a The Corre-specific maneuver, it is -4F, +4D, and he cannot respond to it.