Filtros / Filters

Pre-match Event : A Foundation of Old School Wrestling

Can be played during any Pre-match Phase. When Back to Basics is in your Ring, your Pre-match and Mid-match Capacity is +1, and your opponent's cards cannot prevent you from playing cards with 'old school' in the title. ACE: When playing a maneuver from under Back to Basics 'as if from hand' and you do not have a Face card in your Ring, his non-F: 0 reversals to it are +#F, where # is double the number of Old School Beating cards in your Ring; once during each of your turns, you may also remove 1 Old School Beating in your Ring from the game and then # is doubled and your maneuver is -#F.

Pre-match Event : A Giant Assist

Cannot be blanked. Cannot be packed when packing Corners. When this card is in your Ring or Ringside, your reversals with 'manager' or 'nWo' in the title are F: 0 and are not affected by Playing By the Rules; when your Fortitude Rating is 10-, do not draw for their text. ACE: When you have used your Ability at least twice this turn and your maneuver is unsuccessfully played, you may put this card into your Ringside and then put up to 2 cards from your Ringside into your hand.

Reversal: Maneuver : A Giant Assist

Can only be played by a Heenan Family Member. This card counts as 2 reversal cards. When played from hand, completely reverse any maneuver. ACE: When your logo is printed on The Heenan Family, during any player's turn you may remove this card from the game, and your next card played this turn is -8F.

Mid-match Action : A Great Deal Of Confusion

Randomly discard 1 card. All players reveal their Backlash decks and discard all Reversal cards except 1.

Pre-match Event : A Hair-Razing Experience

Cannot be packed by Gail Kim. Cannot be blanked. At the end of the Pre-match phase, choose one: put Bald is Beautiful from your Backlash into your Ring, and it cannot be blanked or moved from your Ring; or search your Arsenal for It's Not a Wig!, put it under this card, and it is F: 0 and can be played as if from hand.

Pre-Match Event : A Hero's Welcome

Requirement: WWE Homecoming is in your Ring. That card and this card do not take up Pre-match slots and cannot be blanked. Replace -2 with +2 on your Hometown Hero and your reversal's Fortitude cannot be modified by your opponent. ACE: You may discard 2 cards listed on WWE Homecoming to reverse a card that is not the first or second card played this turn. ACE: During your turn you may hide Hometown Hero, shuffle any number of Ringside or RFG cards listed on WWE Homecoming (when you pack a Superstar-specific card with WWE Homecoming in text, max. 8), and then RFG this card.

Mid-match Action + Action : A Legendary Comeback

Cannot be packed by The Home Team. When you have lower Fortitude and your opponent's Fortitude Rating is 20+, he cannot respond to this card. Shuffle up to # cards from your Ringside and/or removed from the game into your Arsenal, where # is the number of Fan Favorite cards and cards with 'legend', 'fans', 'crowd', or 'USA' in the title in your Ring; draw cards up to your Superstar Value (to a maximum of 5 cards). When this card is in your Ring, the number of cards moved to your Arsenal from Ringside or that are removed from the game by your other cards and card effects is reduced to 0.

Strike : A McCool Boot

When played as a Counter (hand or Backlash), this card is Multi and he must discard 1 Backlash card to play a reversal to it.

Pre-match Event : A No Show

Search your Arsenal for 2 cards, put them under this card, and shuffle your Arsenal. At the end of your opponent's Pre-match phase, reveal the cards under this card, put any Heel cards with different titles into your hand and remove any other cards from the game. Then put this card into your Backlash deck and then play 1 non-Active non-unique Pre-match Event.

Action + Action : A Perfect Comeback

Can only be played by a Heenan Family Member. Can only be played when your opponent's Fortitude Rating is 10 or more greater than yours. Put up to 3 non-unique maneuvers in your Ringside or removed from the game into your hand, and then draw 2 cards. Your Ability is not blanked for the rest of the turn. During your turn when this card is in your hand, you may remove this card from the game and draw 1 card.