
When your opponent is a GM or Legend Superstar, this card is -7F and considered a Multi. Can only be played when your Fortitude Rating is less than or equal to your opponent's Fortitude Rating. Your opponent may remove 3 Reversal cards in his hand from the game. If he does not, remove 1 Pre-match Manager card in his Ring area or Ringside pile from the game and his Reversal cards to your next card played this turn are +30F.

When you are Macho Man Randy Savage, your opponent cannot respond to this card. Reveal 2 cards in your hand with different titles. When the titles of those cards rhyme, he discards 2 cards, overturns 4 cards, and you shuffle your hand and 6 cards from your Ringside into your Arsenal and draw 8 cards.

As a maneuver, your opponent discards 1 random card. As an action, this card is F: 0, put this card in your Backlash and draw 1 card. You cannot play this card as an action for the rest of the turn.

When successfully played, look at your opponent's hand, choose 1 card, and he discards the chosen card.

Cannot be packed when packing Very European or Brass 'Nuks' Shot. When your non-Chain, non-Volley, non-RMS 'Punch', 'Fist', 'Hook', 'Uppercut', 'Haymaker', or 'Jab' Strike is unsuccessful, he overturns # cards, where # is the number of 'Punch', 'Fist', 'Hook', 'Uppercut', 'Haymaker', or 'Jab' maneuvers in your Ringside (max 3).

This card is packed as a Pre-match or a Mid-match. As an event, your opponent may reverse this card as if it was a non-unique Strike maneuver played on your turn. As a maneuver, when you have lower Fortitude, can only be reversed from Arsenal, and you may play this card from Ringside. Your non-unique maneuvers are -2F.

When you are packing this card, you cannot pack the cards titled Escape Move, No Sell Maneuver, Over Sell Maneuver, Raw & Ready, Reach For the Ropes, Step Aside, or Strangle Hold. Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. You may draw 1 card. When this card reverses when overturned, remove this card from the game.

Search your Arsenal for 1 card with the word "shoot" or "technical" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. When this card is in your Ring area, your maneuvers are +1D and when you successfully play a maneuver with the word "shoot" or "technical" in the title, your opponent discards 1 card.

Can only be played by a Million Dollar Corporation Member. Put up to 3 cards from hand on the bottom of your Arsenal and remove the same number of cards in your Ringside from the game, and shuffle up to the same number of cards removed from the game into your Arsenal + 1. When your logo is printed on The Million Dollar Corporation, this card is -5F, and when successfully played you may also remove the same number of non-maneuver cards from your opponent's Ring from the game.

Cannot be played if the card titled First to Tap Out Match is in your Ring area. As a maneuver, if the next card you play this turn is a Grapple or Submission maneuver, it cannot be reversed. As a reversal, reverse any Submission maneuver and end your opponent's turn. If the first card you play on your next turn is a Grapple or Submission maneuver, it cannot be reversed.